Buffy Summers Dungeons and Dragons 5e
Here I am stating Buffy the Vampire Slayer as an NPC. Now this should be easy enough but there should be some limitations set. I am seeking to stat her as a CR 14 and not go too overboard with ability scores. I will be giving her class abilities, feats from PHB and features from DMG. After I go over what she can look like as an NPC I shall do my best to stat her as a player.
Has the following feats that can be found in the Players Hand Book.
Buffy is strong. fast and tough, she is not one to be messed with. As a slayer her strength, dexterity and constitution should be high. I did what I could without going over the limits. The main reason is I wanted to give her some extra flare in other places.
Now let’s get into it. We gave Buffy the monk’s Unarmed Defense, Unarmed Movement and Martial Arts damage of a d8. This shows her training and innate abilities, and provides her with an extra oomph in the agility department.
She may just be under the pinnacle of attributes for Dexterity but with features like Reactive, Agile Defense and Riposte I think it more than makes of for the eighteen.
I also gave her some Ranger abilities, not much but just enough. I also flavored it to fit a Slayer and not some all out brawler. Buffy primarily has two types of enemies and that is fiends and undead. It is true she can fight but it is focused mainly on the bad guys.
The Mʔ Scythe is a mystery on what all it can do so I will have fun and make that as its own post. I do know that it will boost Buffy’s ability to beyond that of what can naturally be achieved
Stats while not attuned to Mʔ.
As a Playable Character(PC)
you have to break up your stats a bit more. First of all, we will be using point buy to build Buffy as a PC. As a result we need to get her AC up and dump Strength, this is to allow more focus on her agility. The great thing about Dungeons and Dragons 5e is Dexterity is usable for finesse weapons, and that is what we are going for. While we are dumping Strength so we can go more in depth with our outer attributes.
So to start we will have STR: 8 DEX: 15 CON 15 INT 10 WIS: 13 CHA: 10
You could Dump INT or CHA but I think it’s best to not have a negative in them
We will be using Variant Human rules so we can get the Observant Feat +1 WIS and for our two Abilities we will go CON and DEX
Out staring scores are STR: 8 DEX: 16 CON 16 INT 10 WIS: 14 CHA: 10
Onto classes, there are so many options but to keep things simple we will only multiclass into one other class. The classes shall be is the monk and the ranger. There is no real reason for this just seems to fit the aesthetic of what a slayer is, to me at least. For your background go Haunted One.
At level 20 we will have 8 levels in Kensei monk and 12 levels in hunter ranger. The key abilities we are looking for from the Ranger are: Colossus Slayer, Steel Will and Whirlwind Attack. As for the Monk; Unarmored Defense, Agile Parry and Deft Strike. Skills Acrobatics, Insight, Survival, Investigation and Perception.
How to get to 20 is to push to your Ability score improvements with each class. I think it best to start with monk 4, ranger 4, monk 4 ranger 8. Because this gives you five ASIs, we want them to boost Dexterity and Wisdom and take the Alert feat once you can.
If you can start with a magic item I would recommend getting an Amulet of Health and boost Wisdom up more. There is also Gauntlets of Ogre Power and so are belts of giant strength. That way you can fit the role of a slayer more and have good Strength and Dexterity.
In conclusion, I believe that she is a bit overboard but that is where the fun is. However I can be wrong as I did use 1-dot-encounter for my math on calculating the CR for this NPC.