Open11 Overview: Design Spine
An orientation to Open11’s modular core, player‑driven growth, and table‑first tooling.
Some notes for the system I am working on are transcribed into video and audio.
Things are not set and will change. This is just so I can get feedback on what I have.
An orientation to Open11’s modular core, player‑driven growth, and table‑first tooling.
If you made it to the end, there is a part about the Gods and the Divine. That is from Thralls of the Undying, not Open11.