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Choosing Clarity on the Web

Over the last few years, the internet has become louder, stranger, and harder to navigate. Every site feels like a mystery box. Some pages hide tracking scripts behind friendly colors, others sink into ads or unmoderated chaos, and a few genuinely try to make the web better. I’ve been thinking a lot about that — […]

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Out from the Shadows

I’m stepping out from the shadows and into the storyteller’s spotlight. I’ve begun releasing my book—chapter by chapter—on Royal Road. The platform is running a Write-a-Thon challenge: 55,555 words in a month. Ambitious? Absolutely. But I’m committing to breathe life into the tale I started long ago and see just how far it can go […]

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Chaos Binder: A DIY GM’s Dream Tool

There’s something magical about sitting down with a blank page and saying, “Let’s build a world.” That’s what Chaos Binder was born from—a love of tabletop role-playing games (TTRPGs), the need for practical tools, and the joy of building something entirely our own. When r0zzin and I set out to create this project, we weren’t […]

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Open11 Core Rulebook (Draft)

Note: This is a mockup draft document meant for refinement, playtesting, and potential publishing. Front/back covers are not included in this 12-page core structure. Page 1: Welcome to Open11 Welcome to Open11, a classless, trait-driven tabletop RPG designed for story-first play and open-ended growth. There are no stats, no races, no levels—only choices, consequences, and […]

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Designing a Classless, Trait-Driven TTRPG with Encounter Powers and Armor Tension

Lately, I’ve been building a tabletop RPG system that ditches the usual assumptions — no traditional attributes, no rigid class structures — but still keeps core pillars like combat, exploration, and social interaction alive and engaging. It’s a modular, open-ended ruleset built for narrative-first gameplay with just enough crunch to keep tension high. Here’s where […]

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Classic Dungeons & Dragons back in print! - Available now @ Dungeon Masters Guild