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Open11 Core Rulebook (Draft)

Note: This is a mockup draft document meant for refinement, playtesting, and potential publishing. Front/back covers are not included in this 12-page core structure. Page 1: Welcome to Open11 Welcome to Open11, a classless, trait-driven tabletop RPG designed for story-first play and open-ended growth. There are no stats, no races, no levels—only choices, consequences, and […]

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Designing a Classless, Trait-Driven TTRPG with Encounter Powers and Armor Tension

Lately, I’ve been building a tabletop RPG system that ditches the usual assumptions — no traditional attributes, no rigid class structures — but still keeps core pillars like combat, exploration, and social interaction alive and engaging. It’s a modular, open-ended ruleset built for narrative-first gameplay with just enough crunch to keep tension high. Here’s where […]

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🌑 Fear, Fire, and the Chaos Brain

I’ve had r0zzin.printify.me live for a while now.Quiet. Unshared. Like a whisper I wasn’t sure I was ready to let echo. Why?Fear. Not fear of failure—no, I’ve danced with that beast before.But fear of being seen, of stepping into something that felt real.Of people not getting it, or worse—getting it too well and still walking […]

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Lost in the Fog: The Battle Between Dreaming and Doing

In this post, I explore the struggle of being trapped in ideas, of wanting to create but never quite finishing, of knowing there’s potential but feeling like it’s just out of reach. More importantly, I talk about how we can break free—one small action at a time.

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The Journey Begins: Crafting My Own TTRPG

I’m diving into the world of tabletop RPG design, starting with my favorite systems and exploring new ones. With core rulebooks from games like Pathfinder, Cyberpunk Red, and Vampire: The Masquerade, I’m learning as I go—and I need your help! Join me on this creative journey, and let’s build something incredible together.

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Classic Dungeons & Dragons back in print! - Available now @ Dungeon Masters Guild